06:26:46 - [DEBUG] BeginEventLog 06:26:46 - [DEBUG] Localization set to 'en_US' 06:26:46 - [DEBUG] Localization: D:\WORK\mtasa-nrp\Bin\MTA\locale\/en_US/client.pot:20: warning: unknown Plural-Forms given: 06:26:46 - [DEBUG] Localization: D:\WORK\mtasa-nrp\Bin\MTA\locale\/en_US/client.pot:20: warning: charset not specified for .po, fallback to utf-8: 06:26:46 - [DEBUG] GetGamePath: Registry returned 'D:\WORK\mtasa-nrp\Bin' 06:26:46 - [DEBUG] GetGamePath: Checking 'D:\WORK\mtasa-nrp\Bin' for 'models\gta3.img' 06:26:46 - [DEBUG] GetGamePath: Found GTA at 'D:\WORK\mtasa-nrp\Bin' 06:26:47 - [DEBUG] AV health: poor (2) [Ena0:Windows Defender[61100]] 06:26:47 - [DEBUG] D3DStuff ------------------------- 06:26:47 - [DEBUG] D3DStuff - Direct3DCreate9: 0x027c0060 06:26:47 - [DEBUG] D3DStuff - 2 Adapters 06:26:47 - [DEBUG] D3DStuff 0 Identifier - Driver:nvldumd.dll 06:26:47 - [DEBUG] Description:NVIDIA GeForce GTX 1050 Ti 06:26:47 - [DEBUG] DeviceName:\\.\DISPLAY1 06:26:47 - [DEBUG] DriverVersion:0x00200000 0x000f17ce 06:26:47 - [DEBUG] VendorId:0x000010de DeviceId:0x00001c82 SubSysId:0x1c8210de Revision:0x000000a1 WHQLLevel:0x00000000 06:26:47 - [DEBUG] DeviceIdentifier:d7b71e3e-5fc2-11cf-a064-8d3c0ec2ed35 06:26:47 - [DEBUG] D3DStuff 0 DisplayMode - Width:1920 Height:1080 RefreshRate:71 Format:22 06:26:47 - [DEBUG] D3DStuff 0 hMonitor:0x14990d8b ModeCount:44 06:26:47 - [DEBUG] D3DStuff 0 Caps9 - VertexShaderVersion:0xfffe0300 PixelShaderVersion:0xffff0300 DeclTypes:0x30f 06:26:47 - [DEBUG] D3DStuff 1 Identifier - Driver:igdumdim32.dll 06:26:47 - [DEBUG] Description:Intel(R) UHD Graphics 730 06:26:47 - [DEBUG] DeviceName:\\.\DISPLAY5 06:26:47 - [DEBUG] DriverVersion:0x001f0000 0x006515d8 06:26:47 - [DEBUG] VendorId:0x00008086 DeviceId:0x00004c8b SubSysId:0x4c8b1849 Revision:0x00000004 WHQLLevel:0x00000000 06:26:47 - [DEBUG] DeviceIdentifier:d7b78e66-0fcb-11cf-216e-ee6cabc2d235 06:26:47 - [DEBUG] D3DStuff 1 DisplayMode - Width:1920 Height:1080 RefreshRate:60 Format:22 06:26:47 - [DEBUG] D3DStuff 1 hMonitor:0x002b01c9 ModeCount:24 06:26:47 - [DEBUG] D3DStuff 1 Caps9 - VertexShaderVersion:0xfffe0300 PixelShaderVersion:0xffff0300 DeclTypes:0x37f 06:26:47 - [DEBUG] NvAPI - InterfaceVersion:'NVidia Complete Version 1.10' DriverVersion:560.94 Branch:'r560_88' 06:26:47 - [DEBUG] NvAPI - GPU 0/1 - SystemType:2 GpuType:2 (NVIDIA GeForce GTX 1050 Ti) 06:26:47 - [DEBUG] general.progress-animation-disable: 06:26:47 - [DEBUG] general.aero-enabled: 1 06:26:47 - [DEBUG] general.driver-overrides-disabled: 06:26:47 - [DEBUG] general.device-selection-disabled: 06:26:47 - [DEBUG] general.customized-sa-files-using: 06:26:47 - [DEBUG] general.times-connected: 34 06:26:47 - [DEBUG] general.times-connected-editor: 06:26:47 - [DEBUG] nvhacks.nvidia: 1 06:26:47 - [DEBUG] nvhacks.optimus-force-detection: 06:26:47 - [DEBUG] nvhacks.optimus-export-enablement: 0 06:26:47 - [DEBUG] nvhacks.optimus: 0 06:26:47 - [DEBUG] nvhacks.optimus-alt-startup: 0 06:26:47 - [DEBUG] nvhacks.optimus-force-windowed: 0 06:26:47 - [DEBUG] nvhacks.optimus-dialog-skip: 06:26:47 - [DEBUG] nvhacks.optimus-startup-option: 0 06:26:47 - [DEBUG] watchdog.L0: 1 SECTION_NOT_CLEAN_GTA_EXIT 06:26:47 - [DEBUG] watchdog.L1: 1 SECTION_NOT_STARTED_ONLINE_GAME 06:26:47 - [DEBUG] watchdog.uncleanstop: 1 06:26:47 - [DEBUG] diagnostics.send-dumps: yes 06:26:47 - [DEBUG] general.noav-user-says-skip: 06:26:47 - [DEBUG] general.noav-last-asked-time: 06:26:47 - [DEBUG] Loader - Process created: C:\ProgramData\RAVE MTA Software\1.7\GTA San Andreas\gta_sa.exe 42498F784D74456CC64124D48CC8E5F4 06:26:47 - [DEBUG] Loader - Process ID: 34528, Thread ID: 37852 06:26:47 - [DEBUG] ModuleFileName: C:\ProgramData\RAVE MTA Software\1.7\GTA San Andreas\gta_sa.exe 06:26:47 - [DEBUG] Loading xml 06:26:47 - [DEBUG] XML loaded. 06:26:47 - [DEBUG] XML initialized. 06:26:47 - [DEBUG] Localization set to 'en_US' 06:26:47 - [DEBUG] Localization: D:\WORK\mtasa-nrp\Bin\MTA\locale\/en_US/client.pot:20: warning: unknown Plural-Forms given: 06:26:47 - [DEBUG] Localization: D:\WORK\mtasa-nrp\Bin\MTA\locale\/en_US/client.pot:20: warning: charset not specified for .po, fallback to utf-8: 06:26:47 - [DEBUG] CCommands::CCommands 06:26:47 - [DEBUG] CCore::CCore 06:26:47 - [DEBUG] CDirectInputHookManager::CDirectInputHookManager 06:26:47 - [DEBUG] CMessageLoopHook::CMessageLoopHook 06:26:47 - [DEBUG] CSetCursorPosHook::CSetCursorPosHook 06:26:47 - [DEBUG] CCore::ApplyHooks 06:26:47 - [DEBUG] CDirectInputHook8::CDirectInputHook8 06:26:47 - [DEBUG] DirectInput8 ANSI Interface Created. 06:26:47 - [DEBUG] CProxyDirectInput8::CProxyDirectInput8 05c12998 06:26:47 - [DEBUG] CProxyDirectInputDevice8::CProxyDirectInputDevice8 05e09788 06:26:47 - [DEBUG] CCore::ApplyHooks2 06:26:47 - [DEBUG] CDirect3DHook9::CDirect3DHook9 06:26:47 - [DEBUG] Direct3D9 hook applied 6e4f0678 06:26:47 - [DEBUG] CProxyDirectInputDevice8 Device:05e07ae4 Type:0x12 SubType:0x1 HID:0x0 ProductName:Мышь 06:26:47 - [DEBUG] Loading network 06:26:47 - [DEBUG] Network loaded. 06:26:49 - [DEBUG] Network initialized. 06:26:49 - [DEBUG] Loading game 06:26:49 - [DEBUG] Game loaded. 06:26:49 - [DEBUG] Game initialized. 06:26:49 - [DEBUG] Loading multiplayer 06:26:49 - [DEBUG] Multiplayer loaded. 06:26:49 - [DEBUG] Multiplayer initialized. 06:26:49 - [DEBUG] Loading gui 06:26:49 - [DEBUG] GUI loaded. 06:26:49 - [DEBUG] D3DXCheckVersion success (D3D_SDK_VERSION: 32 D3DX_SDK_VERSION: 42 SDKVersion: 31) 06:26:49 - [DEBUG] Calling Direct3DCreate9 06:26:49 - [DEBUG] Direct3DCreate9 succeded 06:26:49 - [DEBUG] CProxyDirect3D9::CProxyDirect3D9 05ca0ca8 06:26:51 - [DEBUG] D3DXCheckVersion success (D3D_SDK_VERSION: 32 D3DX_SDK_VERSION: 42 SDKVersion: 31) 06:26:51 - [DEBUG] Calling Direct3DCreate9 06:26:51 - [DEBUG] Direct3DCreate9 succeded 06:26:51 - [DEBUG] CProxyDirect3D9::CProxyDirect3D9 05c9f148 06:26:51 - [DEBUG] CProxyDirect3D9::~CProxyDirect3D9 05c9f148 06:26:51 - [DEBUG] CProxyDirect3D9::CreateDevice 06:26:51 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x50 06:26:51 - [DEBUG] BackBufferWidth:1920 Height:1080 Format:21 Count:1 06:26:51 - [DEBUG] MultiSampleType:0 Quality:0 06:26:51 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 06:26:51 - [DEBUG] FullScreen_RefreshRateInHz:60 PresentationInterval:0x80000000 06:26:51 - [DEBUG] CDirect3DEvents9::OnDirect3DDeviceCreate 06:26:51 - [DEBUG] GUI initialized. 06:26:51 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x40 ReadableDepth:INTZ 06:26:51 - [DEBUG] Driver:nvldumd.dll 06:26:51 - [DEBUG] Description:NVIDIA GeForce GTX 1050 Ti 06:26:51 - [DEBUG] DeviceName:\\.\DISPLAY1 06:26:51 - [DEBUG] DriverVersion:0x00200000 0x000f17ce 06:26:51 - [DEBUG] VendorId:0x000010de DeviceId:0x00001c82 SubSysId:0x1c8210de Revision:0x000000a1 WHQLLevel:0x00000000 06:26:51 - [DEBUG] DeviceIdentifier:d7b71e3e-5fc2-11cf-a064-8d3c0ec2ed35 06:26:51 - [DEBUG] CreateDevice success 06:26:51 - [DEBUG] Adapter:0 DeviceType:1 BehaviorFlags:0x40 06:26:51 - [DEBUG] BackBufferWidth:1920 Height:1080 Format:21 Count:1 06:26:51 - [DEBUG] MultiSampleType:0 Quality:0 06:26:51 - [DEBUG] SwapEffect:2 Windowed:0 EnableAutoDepthStencil:1 AutoDepthStencilFormat:75 Flags:0x0 06:26:51 - [DEBUG] FullScreen_RefreshRateInHz:0 PresentationInterval:0x80000000 06:26:51 - [DEBUG] ModuleFileName - C:\ProgramData\RAVE MTA Software\1.7\GTA San Andreas\gta_sa.exe 06:26:51 - [DEBUG] CapsReport GTACaps9 - VSVer:0xfffe0300 PSVer:0xffff0300 DeclTypes:0x30f VerProcCaps:0x13b MaxLights:0x8 MaxClips:0x8 TexOpCaps:0x03feffff S30MaxSlots:4096/4096 TexMaxSize:16384/16384/2048 06:26:51 - [DEBUG] IDirect3D9 CapsReport Caps9 - VSVer:0xfffe0300 PSVer:0xffff0300 DeclTypes:0x30f VerProcCaps:0x13b MaxLights:0x8 MaxClips:0x8 TexOpCaps:0x03feffff S30MaxSlots:4096/4096 TexMaxSize:16384/16384/2048 06:26:51 - [DEBUG] IDirect3DDevice9 CapsReport Caps9 - VSVer:0xfffe0300 PSVer:0xffff0300 DeclTypes:0x30f VerProcCaps:0x17b MaxLights:0xa MaxClips:0x8 TexOpCaps:0x03feffff S30MaxSlots:4096/4096 TexMaxSize:16384/16384/2048 06:26:51 - [DEBUG] CreateVertexDecl fail: hr:80004005 [0,0,11,0,0,0] 06:26:51 - [DEBUG] CreateVertexDecl fail: hr:80004005 [0,0,12,0,0,0] 06:26:51 - [DEBUG] CreateVertexDecl fail: hr:80004005 [0,0,13,0,0,0] 06:26:51 - [DEBUG] CreateVertexDecl fail: hr:80004005 [0,0,14,0,0,0] 06:26:51 - [DEBUG] CapsReport - CreateVertexDeclarations MatchesCaps:10/10 06:26:51 - [DEBUG] DeviceCaps==GTACaps:1 DeviceCaps==D3DCaps9:1 06:26:51 - [DEBUG] Cleared sRGB color correction for fullscreen mode 06:26:51 - [DEBUG] CreateTexture fail: hr:8876086c W:401 H:400 L:1 Usage:0 Format:31545844 Pool:1 06:26:51 - [DEBUG] CDirect3DEvents9::OnInvalidate 06:26:51 - [DEBUG] Cleared sRGB color correction for fullscreen mode 06:26:51 - [DEBUG] CDirect3DEvents9::OnRestore 06:26:52 - [DEBUG] InitDirectInput - No Joystick found 06:26:52 - [DEBUG] CDirect3DEvents9::OnInvalidate 06:26:52 - [DEBUG] Cleared sRGB color correction for fullscreen mode 06:26:52 - [DEBUG] CDirect3DEvents9::OnRestore 06:26:52 - [DEBUG] Loader - L3 closed 06:26:52 - [DEBUG] Loader - Wait for game to exit 06:26:54 - [DEBUG] Connecting to 93.183.71.73:22003 ... 06:29:59 - [DEBUG] CDirect3DEvents9::SetRenderTargetGuarded skipped due to device state: 88760869 06:29:59 - [DEBUG] CDirect3DEvents9::SetDepthStencilSurfaceGuarded skipped due to device state: 88760869 06:29:59 - [DEBUG] CDirect3DEvents9::OnInvalidate 06:29:59 - [DEBUG] Cleared sRGB color correction for fullscreen mode 06:29:59 - [DEBUG] CDirect3DEvents9::OnRestore 06:31:13 - [DEBUG] CDirect3DEvents9::SetRenderTargetGuarded skipped due to device state: 88760869 06:31:13 - [DEBUG] CDirect3DEvents9::SetDepthStencilSurfaceGuarded skipped due to device state: 88760869 06:31:13 - [DEBUG] CDirect3DEvents9::OnInvalidate 06:31:13 - [DEBUG] Cleared sRGB color correction for fullscreen mode 06:31:13 - [DEBUG] CDirect3DEvents9::OnRestore 06:31:49 - [DEBUG] CDirect3DEvents9::SetRenderTargetGuarded skipped due to device state: 88760869 06:31:49 - [DEBUG] CDirect3DEvents9::SetDepthStencilSurfaceGuarded skipped due to device state: 88760869 06:31:49 - [DEBUG] CDirect3DEvents9::OnInvalidate 06:31:49 - [DEBUG] Cleared sRGB color correction for fullscreen mode 06:31:49 - [DEBUG] CDirect3DEvents9::OnRestore 06:32:23 - [DEBUG] CDirect3DEvents9::SetRenderTargetGuarded skipped due to device state: 88760869 06:32:23 - [DEBUG] CDirect3DEvents9::SetDepthStencilSurfaceGuarded skipped due to device state: 88760869 06:32:23 - [DEBUG] CDirect3DEvents9::OnInvalidate 06:32:23 - [DEBUG] Cleared sRGB color correction for fullscreen mode 06:32:23 - [DEBUG] CDirect3DEvents9::OnRestore 06:33:22 - [DEBUG] CDirect3DEvents9::SetRenderTargetGuarded skipped due to device state: 88760869 06:33:22 - [DEBUG] CDirect3DEvents9::SetDepthStencilSurfaceGuarded skipped due to device state: 88760869 06:33:22 - [DEBUG] CDirect3DEvents9::OnInvalidate 06:33:23 - [DEBUG] Cleared sRGB color correction for fullscreen mode 06:33:23 - [DEBUG] CDirect3DEvents9::OnRestore 06:33:56 - [DEBUG] CDirect3DEvents9::SetRenderTargetGuarded skipped due to device state: 88760869 06:33:56 - [DEBUG] CDirect3DEvents9::SetDepthStencilSurfaceGuarded skipped due to device state: 88760869 06:33:56 - [DEBUG] CDirect3DEvents9::OnInvalidate 06:33:56 - [DEBUG] Cleared sRGB color correction for fullscreen mode 06:33:56 - [DEBUG] CDirect3DEvents9::OnRestore 06:34:12 - [DEBUG] CDirect3DEvents9::SetRenderTargetGuarded skipped due to device state: 88760869 06:34:12 - [DEBUG] CDirect3DEvents9::SetDepthStencilSurfaceGuarded skipped due to device state: 88760869 06:34:12 - [DEBUG] CDirect3DEvents9::OnInvalidate 06:34:12 - [DEBUG] Cleared sRGB color correction for fullscreen mode 06:34:12 - [DEBUG] CDirect3DEvents9::OnRestore 06:34:58 - [DEBUG] CDirect3DEvents9::SetRenderTargetGuarded skipped due to device state: 88760869 06:34:58 - [DEBUG] CDirect3DEvents9::SetDepthStencilSurfaceGuarded skipped due to device state: 88760869 06:34:58 - [DEBUG] CDirect3DEvents9::OnInvalidate 06:34:59 - [DEBUG] Cleared sRGB color correction for fullscreen mode 06:34:59 - [DEBUG] CDirect3DEvents9::OnRestore 06:36:05 - [DEBUG] CDirect3DEvents9::SetRenderTargetGuarded skipped due to device state: 88760869 06:36:05 - [DEBUG] CDirect3DEvents9::SetDepthStencilSurfaceGuarded skipped due to device state: 88760869 06:36:05 - [DEBUG] CDirect3DEvents9::OnInvalidate 06:36:05 - [DEBUG] Cleared sRGB color correction for fullscreen mode 06:36:05 - [DEBUG] CDirect3DEvents9::OnRestore 06:36:47 - [DEBUG] Loader - Finishing